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Prototyping IK's:

Made custom IK's with IK RIG

Unreal engine's studio project to create my own IK (Inverse Kynetics) system using the IK RIG tool introduced in UE5.

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Environment made with Quixel's MegaScans.

  • Animations

  • IK Rig

  • Anim BP

  • Megascans

Rewind mechanic:

Replicating Zelda: TOTK's Recall ability

An unreal engine prototype replicating this ability and creating a level to test it out.

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Based on the Zelda: Tears of the Kingdom Recall ability that allows objects to be rewound in time.

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First part of the video is an example of how the mechanic works and second part is using it in to solve puzzles in a temple.

  • Splines

  • Timers

  • Level Design

  • Spline Meshes

  • UI's logic

  • Puzzle Design

Dialogue system:

Replicating Mass Effect interface

An unreal engine project to create custom dialogues and events.

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Based on the dialogue UI of the Mass Effect Trilogy, with different choices that allows unique results.

  • Behaviour Trees

  • Tasks

  • Data Tables

  • Functions

  • Interfaces

  • UI Design

Nacho Croche Andreu

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